Magnavox Odyssey - Wikipedia
During the late 1970s, a number of chain restaurants around the . started to install video games to capitalize on the hot new craze. The nature of the games sparked competition among players, who could record their high scores with their initials and were determined to mark their space at the top of the list. At this point, multiplayer gaming was limited to players competing on the same screen.
The plastic feels like something you'd find on a cheap toy, not a $1,200 gaming machine. It's not much better once you lift the lid. First, you'll find the -inch, 1080p display and a full, red backlit keyboard with number pad, which all seems completely normal. But then you get to the trackpad. It's surrounded by a plastic rhombus cutout with red on both ends. It's ugly, and even worse, misleading, as it doesn't do anything (more on this below).
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- Double Ball Bearings Fan Design
- High Performance Composite Heatpipes
- Support 8K Resolution
- Graphic Outputs: 3 DisplayPort, HDMI, DVI
The Odyssey² used the standard joystick design of the 1970s and early 1980s: the original console had a moderately sized silver controller, held in one hand, with a square housing for its eight-direction stick that was manipulated with the other hand. Later releases had a similar black controller, with an 8-pointed star-shaped housing for its eight-direction joystick. In the upper corner of the joystick was a single 'Action' button, silver on the original controllers and red on the black controllers. The games, graphics and packaging were designed by Ron Bradford and Steve Lehner. 
From left to right: RF oscillator module, main board with all modules, and one of the two flip-flop modules.
Click those pictures for more information about the Odyssey modules.
Note to collectors willing to acquire a Magnavox Odyssey on eBay: Some sellers happen to propose Odyssey and other Pong games at very (and sometimes extremely) high prices.
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